Learn the basic steps of planning a full text adventure game.
CREATE PRE-SHIFTED SPRITES WITHOUT MISSING LINK
Graphics are placed on screen on a sixteen pixel boundary. This article will show you how to create your own pre-shifted sprites in steps of less than sixteen without the use of the missing link make program.
Complete tutorial on the excellent extension by Martin Cubitt
First time programming in STOS? This tutorial will show you step by step of how to construct a small game.
HOW TO CREATE YOUR OWN DISK PROTECTION
This article explains how you can check a disk for a number in your code and see if the disk has been copied.
HOW TO PROGRAM AN UNLIMITED INPUT ROUTINE
The STOS “Input” command only allows so many characters. This routine will allow you to input as many characters as you want.
HOW TO PROGRAM YOUR OWN FILE SELECTOR
Programming your own file selector is a great way to add extra features not in the standard STOS file selector.
HOW TO STORE VARIABLE INFORMATION ON DISK
STOS allows you to save all variables with the “save.var” command. This article will show you how to save only the variables and dimensions you want.
In this tutorial I explain how I created my bouncing Silly Software demo for the Stosser Demo and how you can create your own demo in STOS.
PROGRAMMING AN ART PACKAGE IN STOS
All the routines you need to create a selection of the standard tools found in an art package such as draw, line, fill and more.
PROGRAMMING YOUR OWN SELECTION MENU IN STOS
Learning how to create your own mouse driven selection system can come in useful for point and click type adventure games and other programs where you need a selection menu.
All the basic questions discussed regarding the STOS “sprite” command.
STOS is limited to fifteen memory banks and some of them are reserved for other things. This article explains how you can stack many pictures into one bank.
Learn how I created my own database to store names and address.
A number of useful basic routines you can use in your own STOS programs such as an high score table.
I converted some of my code to the Amiga using Amiga transfer software. This article explains how I did it.
Errors you may face when compiling STOS code and what to do about them.
A discussion on STOS extensions. What they are and how they are used.
The Missing Link Make Program allows you to make world blocks and bobs. Here is a guide on how to use it.
Learn how to use the Missing Link Map Editor (Eddy) to build world and landscape maps for your games.
A complete tutorial on most of the commands from the Missing Link extension which covers commands such as bobs, joeys and map.
USING THE STOS SPRITE, MOVE AND ANIM COMMANDS
Everything you need to know about moving and animating a sprite using the built in STOS sprite commands.
A complete tutorial on how to store data in STOS using variables and dimensions.
A complete tutorial on using the STOS Adventure Creator which you can download in the SOFTWARE section of this website.